11

Pymetrics stop game practice

Game 11 of 12 · about 2 min

Circles flash one at a time, about one a second. Press space when the circle is red. Do nothing when it is green. Most of them are red, which is the whole problem.

Attention Impulse control Consistency

Unofficial practice. Not the real Pymetrics game and not connected to Pymetrics, Harver or any employer. You start it when ready, then it runs itself for about two minutes, unlimited retries, nothing saved and nothing sent anywhere.

How the Pymetrics stop game works

  1. A circle appears in the middle of the screen for a fraction of a second, then another, about one a second.
  2. Red means press the spacebar as fast as you can. Green means do nothing at all.
  3. Three out of four circles are red, so pressing quickly becomes a habit without you deciding to build one.
  4. Green circles are rare and never announced. By the time you see one your hand is usually already moving.
  5. Eighty circles. Each press flashes a brief frame so you know it registered, but you are never told whether it was right.
  6. A short practice with feedback comes first, so the rule is in your hands before anything counts. The full test has no practice round, only this page.
  7. On a phone, tap anywhere on the panel instead of pressing space.

What the stop game measures

How often you press on green is the headline, and it is read next to how fast you press on red, never on its own. Hanging back a fraction of a second on every circle makes the mistakes almost disappear, so a clean sheet only means something alongside the speed that bought it. It also compares your last twenty circles against your first twenty, because holding steady over a run is a separate thing about you from how accurate you were overall.

Or play all 12 in one sitting

This page is the stop game on its own, practice only. The full run is the rehearsal. All 12 back to back in the order the real assessment most commonly uses them, timed, one attempt each, and no feedback until the end. About 35 minutes, and nothing is saved, so it needs one sitting.

All 12 Pymetrics games

Next: towers game

About the Pymetrics stop game

Answered straight, including the parts people would rather hear differently.

It is backwards, and that is the point. Every traffic light and almost every version of this task in psychology research uses green for go. This assessment does the opposite: red is press, green is do nothing. It is the single most common thing candidates get wrong, which is exactly why the practice run at the start of this page exists.
No. We went looking for this specifically, across around twenty five published descriptions of the game, and not one of them describes the rule changing mid-run. The belief seems to come from a different game in the same assessment, Arrows, where the colour genuinely does change what you are answering. Red is press for the whole of this game.
You can, and it will be visible. Waiting an extra fraction of a second before every press makes the green mistakes almost vanish, which is why your average speed is shown right next to your mistake count. A near-perfect sheet at 600 milliseconds and a near-perfect sheet at 300 milliseconds are two different people, and only one of them has shown any control.
Not during the scored run. Every press flashes a brief frame so you can see the key registered, but the flash is exactly the same whether you pressed on red or on green. That is deliberate. Being told you just slipped makes people slow down for the next few circles, and how much you slow down after a mistake is one of the things this game measures. Telling you would create the effect and then report it back to you as a finding. The practice round does judge each press, in green and red, because that is what practice is for. In the full test there is no practice round, so nothing is ever judged on screen.
Because it would otherwise be making the numbers up. Browsers freeze the timing this game depends on when a tab is hidden, so any circle shown while you were away has no honest reaction time attached to it. Throwing the run away is annoying. Reporting a result built out of frames that never appeared on your screen would be worse.
Eighty scored circles, plus ten practice ones at the start, which comes to about two minutes in total. In the full test the practice ten are dropped and only the eighty run. That matches what published descriptions of the real game say, though nobody publishes exactly how often the green ones appear. Here it is one in four.
No, and this one matters. There is no pass mark and nothing here is scored by anyone. Employers who use this compare your pattern against a model built from their own successful people, so a fast, slightly error-prone profile is right for some roles and wrong for others. Anyone selling you a target number for this game is guessing.

Pymetrics and Harver are trademarks of their respective owners and are not affiliated with OpenThinkr. Practice results are for interest and self-reflection, not assessment.