Pymetrics keypress game practice
One button, two minutes. While it is green, tap it as fast as you can. The moment it turns red, stop completely. It changes without warning.
Unofficial practice. Not the real Pymetrics game and not connected to Pymetrics, Harver or any employer. A 2-minute run, unlimited retries, nothing saved and nothing sent anywhere.
How the Pymetrics keypress game works
- Green and it says GO: tap the button as fast as you can.
- Red and it says STOP: do not tap it at all.
- The switch comes without warning, and never on a rhythm you can count.
- Nothing pauses at a change. The clock runs straight through both.
- There is one round and it lasts the full two minutes. No lives, no score to climb.
- Tap with the button, or with space or enter if you prefer the keyboard.
- This practice run is the full two minutes, same as the real thing. Retry as often as you like.
What the keypress game measures
Two things at once. Taps during a red period are the impulse measure, and because the switch is unpredictable the only way to keep that at zero is to genuinely stop rather than to time it. Across the full two minutes it also watches whether your tapping speed holds up or falls away, which is why the round is long enough to get tiring.
Or play all 12 in one sitting
This page is the keypress game on its own, practice only. The full run is the rehearsal. All 12 back to back in the order the real assessment most commonly uses them, timed, one attempt each, and no feedback until the end. About 35 minutes, and nothing is saved, so it needs one sitting.
All 12 Pymetrics games
Next: cards gameAbout the Pymetrics keypress game
Answered straight, including the parts people would rather hear differently.
Pymetrics and Harver are trademarks of their respective owners and are not affiliated with OpenThinkr. Practice results are for interest and self-reflection, not assessment.