Pymetrics faces game practice
A photograph of a face and ten emotion words. Pick the one that fits before the clock on that face runs out. Some faces come with a one-line story, and the story can pull against the expression.
Unofficial practice. Not the real Pymetrics game and not connected to Pymetrics, Harver or any employer. No overall clock, but each face has its own timer, unlimited retries, nothing saved and nothing sent anywhere.
How the Pymetrics faces game works
- A face appears with ten emotion words below it. Tap the word that best fits, or press keys 1 to 9 and 0.
- A face on its own gives you 7 seconds. The bar under the photo is that face's clock.
- A face with a short story gives you 30 seconds, because you are weighing two things at once.
- When the story and the expression seem to disagree, pick the emotion consistent with both. That tension is deliberate.
- Run out of time and the game simply moves on. 14 faces and the run is over.
What the faces game measures
It reads how accurately you name what a face is showing, and separately, how you do when a situation is layered on top. Reading a face and weighing a face against a story are different skills, and the split between them is the most telling number this game produces.
Or play all 12 in one sitting
This page is the faces game on its own, practice only. The full run is the rehearsal. All 12 back to back in the order the real assessment most commonly uses them, timed, one attempt each, and no feedback until the end. About 35 minutes, and nothing is saved, so it needs one sitting.
All 12 Pymetrics games
Next: stop gameAbout the Pymetrics faces game
Answered straight, including the parts people would rather hear differently.
Pymetrics and Harver are trademarks of their respective owners and are not affiliated with OpenThinkr. Practice results are for interest and self-reflection, not assessment.